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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbIsSpatiallyLoaded (bool Value) |
| Whether HLOD actors generated for this layer will be spatially loaded. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
HLOD | |
| TSubclassOf< UHLODBuilder > | HLODBuilderClass |
| HLOD Builder class. | |
| int | CellSize |
| Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layer. | |
| float | LoadingRange |
| Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layer. | |
| UHLODLayer | ParentLayer |
| HLOD Layer to assign to the generated HLOD actors. | |
| TSubclassOf< AWorldPartitionHLOD > | HLODActorClass |
| Specify a custom HLOD Actor class, the default is AWorldPartitionHLOD. | |
| TSubclassOf< UWorldPartitionHLODModifier > | HLODModifierClass |
| HLOD Modifier class, to allow changes to the HLOD at runtime. | |
| EHLODLayerType | LayerType |
| Type of HLOD generation to use. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| void SetbIsSpatiallyLoaded | ( | bool | Value | ) |
Whether HLOD actors generated for this layer will be spatially loaded.
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static |
| int CellSize |
Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layer.
| TSubclassOf<AWorldPartitionHLOD> HLODActorClass |
Specify a custom HLOD Actor class, the default is AWorldPartitionHLOD.
| TSubclassOf<UHLODBuilder> HLODBuilderClass |
HLOD Builder class.
| TSubclassOf<UWorldPartitionHLODModifier> HLODModifierClass |
HLOD Modifier class, to allow changes to the HLOD at runtime.
| EHLODLayerType LayerType |
Type of HLOD generation to use.
| float LoadingRange |
Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layer.
| UHLODLayer ParentLayer |
HLOD Layer to assign to the generated HLOD actors.