G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameplayEffectCustomApplicationRequirement Class Reference

Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code. More...

Public Member Functions

Calculation
bool CanApplyGameplayEffect (const UGameplayEffect GameplayEffect, FGameplayEffectSpec Spec, UAbilitySystemComponent ASC) const
 Return whether the gameplay effect should be applied or not.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code.

Member Function Documentation

◆ CanApplyGameplayEffect()

bool CanApplyGameplayEffect ( const UGameplayEffect GameplayEffect,
FGameplayEffectSpec Spec,
UAbilitySystemComponent ASC ) const

Return whether the gameplay effect should be applied or not.

◆ StaticClass()

UClass StaticClass ( )
static