|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
A Gameplay Ability Blueprint is essentially a specialized Blueprint whose graphs control a gameplay ability The ability factory should pick this for you automatically. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UBlueprint | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UBlueprintCore | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Member Functions inherited from UBlueprint | |
| void | SetbRunConstructionScriptInSequencer (bool Value) |
| whether or not you want to continuously rerun the construction script for an actor in sequencer | |
| void | SetbGenerateConstClass (bool Value) |
| Whether or not this blueprint's class is a const class or not. Should set CLASS_Const in the KismetCompiler. | |
| void | SetbGenerateAbstractClass (bool Value) |
| Whether or not this blueprint's class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler. | |
| void | SetbDeprecate (bool Value) |
| Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flag. | |
| void | SetbRunConstructionScriptOnDrag (bool Value) |
| whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is complete | |
| Public Member Functions inherited from UBlueprintCore | |
| UClass | GetGeneratedClass () |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UBlueprint | |
| FString | BlueprintNamespace |
| The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu). | |
| FString | BlueprintDisplayName |
| Overrides the BP's display name in the editor UI. | |
| FString | BlueprintDescription |
| Shows up in the content browser tooltip when the blueprint is hovered. | |
| FString | BlueprintCategory |
| The category of the Blueprint, used to organize this Blueprint class when displayed in palette windows. | |
| TArray< FString > | HideCategories |
| Additional HideCategories. These are added to HideCategories from parent. | |
| EShouldCookBlueprintPropertyGuids | ShouldCookPropertyGuidsValue |
| Whether to include the property GUIDs for the generated class in a cooked build. @note This option may slightly increase memory usage in a cooked build, but can avoid needing to add CoreRedirect data for Blueprint classes stored within SaveGame archives. | |
| TArray< FBPComponentClassOverride > | ComponentClassOverrides |
| Array of blueprint overrides of component classes in parent classes. | |
| EBlueprintCompileMode | CompileMode |
| The mode that will be used when compiling this class. | |
| UThumbnailInfo | ThumbnailInfo |
| Information for thumbnail rendering. | |
| Public Attributes inherited from UBlueprintCore | |
| const UClass | GeneratedClass |
| Pointer to the 'most recent' fully generated class. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
A Gameplay Ability Blueprint is essentially a specialized Blueprint whose graphs control a gameplay ability The ability factory should pick this for you automatically.
|
static |