G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UEnvQueryGenerator_PerceivedActors Class Reference

Gathers actors perceived by context. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UEnvQueryGenerator
static UClass StaticClass ()
Static Public Member Functions inherited from UEnvQueryNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Generator
FAIDataProviderFloatValue SearchRadius
 Additional distance limit imposed on the items generated. Perception's range limit still applies.
TSubclassOf< UEnvQueryContext > ListenerContext
 The perception listener to use as a source of information.
TSubclassOf< UAISense > SenseToUse
 If set will be used to filter gathered results so that only actors perceived with a given sense are considered.
bool bIncludeKnownActors
 Indicates whether to include all actors known via perception (TRUE) or just the ones actively being perceived at the moment (example "currently visible" as opposed to "seen and the perception stimulus haven't expired yet"). @see FAIStimulus.bExpired.
TSubclassOf< AActor > AllowedActorClass
 If set will be used to filter results.
Public Attributes inherited from UEnvQueryGenerator
FString OptionName
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UEnvQueryGenerator
void SetbAutoSortTests (bool Value)
 if set, tests will be automatically sorted for best performance before running query
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Gathers actors perceived by context.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AllowedActorClass

TSubclassOf<AActor> AllowedActorClass

If set will be used to filter results.

◆ bIncludeKnownActors

bool bIncludeKnownActors

Indicates whether to include all actors known via perception (TRUE) or just the ones actively being perceived at the moment (example "currently visible" as opposed to "seen and the perception stimulus haven't expired yet"). @see FAIStimulus.bExpired.

◆ ListenerContext

TSubclassOf<UEnvQueryContext> ListenerContext

The perception listener to use as a source of information.

◆ SearchRadius

Additional distance limit imposed on the items generated. Perception's range limit still applies.

◆ SenseToUse

TSubclassOf<UAISense> SenseToUse

If set will be used to filter gathered results so that only actors perceived with a given sense are considered.