G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UEnvQueryGenerator_BlueprintBase Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UEnvQueryGenerator
static UClass StaticClass ()
Static Public Member Functions inherited from UEnvQueryNode
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

EQS

const UObject Querier
void AddGeneratedVector (FVector GeneratedVector) const
UObject GetQuerier () const
void AddGeneratedActor (AActor GeneratedActor) const

Generator

TSubclassOf< UEnvQueryItemType > GeneratedItemType
 @todo this should show up only in the generator's BP, but due to the way EQS editor is generating widgets it's there as well It's a bug and we'll fix it
TSubclassOf< UEnvQueryContext > Context
 context
FText GeneratorsActionDescription
 A short description of what test does, like "Generate pawn named Joe".
void DoItemGenerationFromActors (TArray< AActor > ContextActors) const
void DoItemGeneration (TArray< FVector > ContextLocations) const

Additional Inherited Members

Public Member Functions inherited from UEnvQueryGenerator
void SetbAutoSortTests (bool Value)
 if set, tests will be automatically sorted for best performance before running query
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UEnvQueryGenerator
FString OptionName
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddGeneratedActor()

void AddGeneratedActor ( AActor GeneratedActor) const

◆ AddGeneratedVector()

void AddGeneratedVector ( FVector GeneratedVector) const

◆ DoItemGeneration()

void DoItemGeneration ( TArray< FVector > ContextLocations) const

◆ DoItemGenerationFromActors()

void DoItemGenerationFromActors ( TArray< AActor > ContextActors) const

◆ GetQuerier()

UObject GetQuerier ( ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Context

context

◆ GeneratedItemType

TSubclassOf<UEnvQueryItemType> GeneratedItemType

@todo this should show up only in the generator's BP, but due to the way EQS editor is generating widgets it's there as well It's a bug and we'll fix it

◆ GeneratorsActionDescription

FText GeneratorsActionDescription

A short description of what test does, like "Generate pawn named Joe".

◆ Querier

const UObject Querier