G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UEnhancedInputWorldSubsystem Class Reference

Per world input subsystem that allows you to bind input delegates to actors without an owning Player Controller. This should be used when an actor needs to receive input delegates but will never have an owning Player Controller. For example, you can add input delegates to unlock a door when the user has a certain set of keys pressed. Be sure to enable input on the actor, or else the input delegates won't fire! More...

Public Member Functions

Input|World
bool RemoveActorInputComponent (AActor Actor)
 Removes this Actor's input component from the stack to be processed by this subsystem's tick function.
void AddActorInputComponent (AActor Actor)
 Adds this Actor's input component onto the stack to be processed by this subsystem's tick function.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UEnhancedInputWorldSubsystem Get ()
static UClass StaticClass ()
Static Public Member Functions inherited from UWorldSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Per world input subsystem that allows you to bind input delegates to actors without an owning Player Controller. This should be used when an actor needs to receive input delegates but will never have an owning Player Controller. For example, you can add input delegates to unlock a door when the user has a certain set of keys pressed. Be sure to enable input on the actor, or else the input delegates won't fire!

Note: if you do have an actor with an owning Player Controller use the local player input subsystem instead.

Member Function Documentation

◆ AddActorInputComponent()

void AddActorInputComponent ( AActor Actor)

Adds this Actor's input component onto the stack to be processed by this subsystem's tick function.

◆ Get()

◆ RemoveActorInputComponent()

bool RemoveActorInputComponent ( AActor Actor)

Removes this Actor's input component from the stack to be processed by this subsystem's tick function.

◆ StaticClass()

UClass StaticClass ( )
static