G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UChaosPhysicalMaterial Class Reference

Physical materials are used to define the response of a physical object when interacting dynamically with the world. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

PhysicalMaterial
float32 StaticFriction
 Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction).
float32 Restitution
 Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming).
float32 LinearEtherDrag
 Uniform linear ether drag, the resistance a body experiences to its translation.
float32 AngularEtherDrag
 Uniform angular ether drag, the resistance a body experiences to its rotation.
float32 SleepingLinearVelocityThreshold
 How much to scale the damage threshold by on any destructible we are applied to.
float32 SleepingAngularVelocityThreshold
 How much to scale the damage threshold by on any destructible we are applied to.
float32 Friction
 Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Physical materials are used to define the response of a physical object when interacting dynamically with the world.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AngularEtherDrag

float32 AngularEtherDrag

Uniform angular ether drag, the resistance a body experiences to its rotation.

◆ Friction

float32 Friction

Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction).

◆ LinearEtherDrag

float32 LinearEtherDrag

Uniform linear ether drag, the resistance a body experiences to its translation.

◆ Restitution

float32 Restitution

Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming).

◆ SleepingAngularVelocityThreshold

float32 SleepingAngularVelocityThreshold

How much to scale the damage threshold by on any destructible we are applied to.

◆ SleepingLinearVelocityThreshold

float32 SleepingLinearVelocityThreshold

How much to scale the damage threshold by on any destructible we are applied to.

◆ StaticFriction

float32 StaticFriction

Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction).