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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Physical materials are used to define the response of a physical object when interacting dynamically with the world. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
PhysicalMaterial | |
| float32 | StaticFriction |
| Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction). | |
| float32 | Restitution |
| Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming). | |
| float32 | LinearEtherDrag |
| Uniform linear ether drag, the resistance a body experiences to its translation. | |
| float32 | AngularEtherDrag |
| Uniform angular ether drag, the resistance a body experiences to its rotation. | |
| float32 | SleepingLinearVelocityThreshold |
| How much to scale the damage threshold by on any destructible we are applied to. | |
| float32 | SleepingAngularVelocityThreshold |
| How much to scale the damage threshold by on any destructible we are applied to. | |
| float32 | Friction |
| Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Physical materials are used to define the response of a physical object when interacting dynamically with the world.
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static |
| float32 AngularEtherDrag |
Uniform angular ether drag, the resistance a body experiences to its rotation.
| float32 Friction |
Friction value of a surface in motion, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction).
| float32 LinearEtherDrag |
Uniform linear ether drag, the resistance a body experiences to its translation.
| float32 Restitution |
Restitution or 'bounciness' of this surface, between 0 (no bounce) and 1 (outgoing velocity is same as incoming).
| float32 SleepingAngularVelocityThreshold |
How much to scale the damage threshold by on any destructible we are applied to.
| float32 SleepingLinearVelocityThreshold |
How much to scale the damage threshold by on any destructible we are applied to.
| float32 StaticFriction |
Friction value of surface at rest, controls how easily things can slide on this surface (0 is frictionless, higher values increase the amount of friction).