G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAvoidanceManager Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Avoidance
float32 DeltaTimeToPredict
 This is how far forward in time (seconds) we extend our velocity cones and thus our prediction.
float32 ArtificialRadiusExpansion
 Multiply the radius of all STORED avoidance objects by this value to allow a little extra room for avoidance maneuvers.
float32 HeightCheckMargin
 Allowable height margin between obstacles and agents. This is over and above the difference in agent heights.
float32 LockTimeAfterClean
 How long to stay on course (barring collision) after making an unobstructed move (should be > 0.0, but can be less than a full frame).
float32 LockTimeAfterAvoid
 How long to stay on course (barring collision) after making an avoidance move.
float32 DefaultTimeToLive
 How long an avoidance UID must not be updated before the system will put it back in the pool. Actual delay is up to 150% of this value.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

AI

const int NewAvoidanceUID
 Get appropriate UID for use when reporting to this function or requesting RVO assistance.
const int ObjectCount
 Get the number of avoidance objects currently in the manager.
int GetNewAvoidanceUID ()
 Get appropriate UID for use when reporting to this function or requesting RVO assistance.
int GetObjectCount ()
 Get the number of avoidance objects currently in the manager.
bool RegisterMovementComponent (UMovementComponent MovementComp, float32 AvoidanceWeight=0.500000)
 Register with the given avoidance manager.
FVector GetAvoidanceVelocityForComponent (UMovementComponent MovementComp)
 Calculate avoidance velocity for component (avoids collisions with the supplied component).

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ GetAvoidanceVelocityForComponent()

FVector GetAvoidanceVelocityForComponent ( UMovementComponent MovementComp)

Calculate avoidance velocity for component (avoids collisions with the supplied component).

◆ GetNewAvoidanceUID()

int GetNewAvoidanceUID ( )

Get appropriate UID for use when reporting to this function or requesting RVO assistance.

◆ GetObjectCount()

int GetObjectCount ( )

Get the number of avoidance objects currently in the manager.

◆ RegisterMovementComponent()

bool RegisterMovementComponent ( UMovementComponent MovementComp,
float32 AvoidanceWeight = 0.500000 )

Register with the given avoidance manager.

Parameters
AvoidanceWeightWhen avoiding each other, actors divert course in proportion to their relative weights. Range is 0.0 to 1.0. Special: at 1.0, actor will not divert course at all.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ArtificialRadiusExpansion

float32 ArtificialRadiusExpansion

Multiply the radius of all STORED avoidance objects by this value to allow a little extra room for avoidance maneuvers.

◆ DefaultTimeToLive

float32 DefaultTimeToLive

How long an avoidance UID must not be updated before the system will put it back in the pool. Actual delay is up to 150% of this value.

◆ DeltaTimeToPredict

float32 DeltaTimeToPredict

This is how far forward in time (seconds) we extend our velocity cones and thus our prediction.

◆ HeightCheckMargin

float32 HeightCheckMargin

Allowable height margin between obstacles and agents. This is over and above the difference in agent heights.

◆ LockTimeAfterAvoid

float32 LockTimeAfterAvoid

How long to stay on course (barring collision) after making an avoidance move.

◆ LockTimeAfterClean

float32 LockTimeAfterClean

How long to stay on course (barring collision) after making an unobstructed move (should be > 0.0, but can be less than a full frame).

◆ NewAvoidanceUID

const int NewAvoidanceUID

Get appropriate UID for use when reporting to this function or requesting RVO assistance.

◆ ObjectCount

const int ObjectCount

Get the number of avoidance objects currently in the manager.