G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAISenseConfig_Sight Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAISenseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Sense
float32 SightRadius
 Maximum sight distance to notice a target.
float32 LoseSightRadius
 Maximum sight distance to see target that has been already seen.
float32 PeripheralVisionAngleDegrees
 How far to the side AI can see, in degrees. Use SetPeripheralVisionAngle to change the value at runtime. The value represents the angle measured in relation to the forward vector, not the whole range.
FAISenseAffiliationFilter DetectionByAffiliation
float32 AutoSuccessRangeFromLastSeenLocation
 If not an InvalidRange (which is the default), we will always be able to see the target that has already been seen if they are within this range of their last seen location.
float32 PointOfViewBackwardOffset
 Point of view move back distance for cone calculation. In conjunction with near clipping distance, this will act as a close by awareness and peripheral vision.
float32 NearClippingRadius
 Near clipping distance, to be used with point of view backward offset. Will act as a close by awareness and peripheral vision.
TSubclassOf< UAISense_Sight > Implementation
Public Attributes inherited from UAISenseConfig
float32 MaxAge
 specifies age limit after stimuli generated by this sense become forgotten. 0 means "never"
bool bStartsEnabled
 determines whether given sense starts in an enabled state
FColor DebugColor
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UAISenseConfig
void SetbStartsEnabled (bool Value)
 determines whether given sense starts in an enabled state
bool GetbStartsEnabled () const
 determines whether given sense starts in an enabled state
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AutoSuccessRangeFromLastSeenLocation

float32 AutoSuccessRangeFromLastSeenLocation

If not an InvalidRange (which is the default), we will always be able to see the target that has already been seen if they are within this range of their last seen location.

◆ DetectionByAffiliation

FAISenseAffiliationFilter DetectionByAffiliation

◆ Implementation

TSubclassOf<UAISense_Sight> Implementation

◆ LoseSightRadius

float32 LoseSightRadius

Maximum sight distance to see target that has been already seen.

◆ NearClippingRadius

float32 NearClippingRadius

Near clipping distance, to be used with point of view backward offset. Will act as a close by awareness and peripheral vision.

◆ PeripheralVisionAngleDegrees

float32 PeripheralVisionAngleDegrees

How far to the side AI can see, in degrees. Use SetPeripheralVisionAngle to change the value at runtime. The value represents the angle measured in relation to the forward vector, not the whole range.

◆ PointOfViewBackwardOffset

float32 PointOfViewBackwardOffset

Point of view move back distance for cone calculation. In conjunction with near clipping distance, this will act as a close by awareness and peripheral vision.

◆ SightRadius

float32 SightRadius

Maximum sight distance to notice a target.