G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FWaitGameplayEffectStackChangeDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (FActiveGameplayEffectHandle Handle, int NewCount, int OldCount) const
FWaitGameplayEffectStackChangeDelegate & opAssign (FWaitGameplayEffectStackChangeDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( FActiveGameplayEffectHandle Handle,
int NewCount,
int OldCount ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)