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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | IsBound () const |
| void | Clear () |
| void | AddUFunction (const UObject Object, FName FunctionName) |
| void | Unbind (UObject Object, FName FunctionName) |
| void | UnbindObject (UObject Object) |
| void | Broadcast (FName EventName, float32 EmitterTime, int ParticleTime, FVector Location, FVector Velocity, FVector Direction) const |
| FParticleDeathSignature & | opAssign (FParticleDeathSignature Other) |
| void Broadcast | ( | FName | EventName, |
| float32 | EmitterTime, | ||
| int | ParticleTime, | ||
| FVector | Location, | ||
| FVector | Velocity, | ||
| FVector | Direction ) const |
| void Clear | ( | ) |
| bool IsBound | ( | ) | const |
| FParticleDeathSignature & opAssign | ( | FParticleDeathSignature | Other | ) |
| void UnbindObject | ( | UObject | Object | ) |