G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FParticleCollisionSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (FName EventName, float32 EmitterTime, int ParticleTime, FVector Location, FVector Velocity, FVector Direction, FVector Normal, FName BoneName, UPhysicalMaterial PhysMat) const
FParticleCollisionSignature & opAssign (FParticleCollisionSignature Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( FName EventName,
float32 EmitterTime,
int ParticleTime,
FVector Location,
FVector Velocity,
FVector Direction,
FVector Normal,
FName BoneName,
UPhysicalMaterial PhysMat ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)