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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | IsBound () const |
| void | Clear () |
| void | AddUFunction (const UObject Object, FName FunctionName) |
| void | Unbind (UObject Object, FName FunctionName) |
| void | UnbindObject (UObject Object) |
| void | Broadcast (FName EventName, float32 EmitterTime, int ParticleTime, FVector Location, FVector Velocity, FVector Direction, FVector Normal, FName BoneName, UPhysicalMaterial PhysMat) const |
| FParticleCollisionSignature & | opAssign (FParticleCollisionSignature Other) |
| void Broadcast | ( | FName | EventName, |
| float32 | EmitterTime, | ||
| int | ParticleTime, | ||
| FVector | Location, | ||
| FVector | Velocity, | ||
| FVector | Direction, | ||
| FVector | Normal, | ||
| FName | BoneName, | ||
| UPhysicalMaterial | PhysMat ) const |
| void Clear | ( | ) |
| bool IsBound | ( | ) | const |
| FParticleCollisionSignature & opAssign | ( | FParticleCollisionSignature | Other | ) |
| void UnbindObject | ( | UObject | Object | ) |