G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnActorReady Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
FActorInstanceHandle Execute (FActorInstanceHandle InHandle) const
FActorInstanceHandle ExecuteIfBound (FActorInstanceHandle InHandle) const
FOnActorReady & opAssign (FOnActorReady Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

FActorInstanceHandle Execute ( FActorInstanceHandle InHandle) const

◆ ExecuteIfBound()

FActorInstanceHandle ExecuteIfBound ( FActorInstanceHandle InHandle) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

FOnActorReady & opAssign ( FOnActorReady Other)

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject