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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Handle to a unique object. This may specify a full weigh actor or it may only specify the actor instance that represents the same object. More...
Public Member Functions | |
Functions | |
| FActorInstanceHandle & | opAssign (FActorInstanceHandle Other) |
Handle to a unique object. This may specify a full weigh actor or it may only specify the actor instance that represents the same object.
@note The handle has game thread constraints related to UObjects and should be used carefully from other threads.
Can only be used on the game thread
- all constructors
- all getters (GetXYZ, FetchActor, IsActorValid, DoesRepresent) *
- comparison operators against live AActor pointer
Can be used on any thread
- MakeActorHandleToResolve to create a handle that will be lazily resolved on the game thread
since it only stores a weak object ptr without any access to the live object
- handle validity and comparison operators against another handle (i.e. IsValid(), operator==|!=(const FActorInstanceHandle& Other))
| FActorInstanceHandle & opAssign | ( | FActorInstanceHandle | Other | ) |