G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FMovieSceneGameplayCueEvent Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (AActor Target, FGameplayTag GameplayTag, FGameplayCueParameters Parameters, EGameplayCueEvent Event) const
void ExecuteIfBound (AActor Target, FGameplayTag GameplayTag, FGameplayCueParameters Parameters, EGameplayCueEvent Event) const
FMovieSceneGameplayCueEvent & opAssign (FMovieSceneGameplayCueEvent Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( AActor Target,
FGameplayTag GameplayTag,
FGameplayCueParameters Parameters,
EGameplayCueEvent Event ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( AActor Target,
FGameplayTag GameplayTag,
FGameplayCueParameters Parameters,
EGameplayCueEvent Event ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject