G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FMovementModeChangedSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (ACharacter Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode) const
FMovementModeChangedSignature & opAssign (FMovementModeChangedSignature Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( ACharacter Character,
EMovementMode PrevMovementMode,
uint8 PreviousCustomMode ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)