G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInputDebugKeyHandlerDynamicSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FKey Key, FInputActionValue ActionValue) const
void ExecuteIfBound (FKey Key, FInputActionValue ActionValue) const
FInputDebugKeyHandlerDynamicSignature & opAssign (FInputDebugKeyHandlerDynamicSignature Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FKey Key,
FInputActionValue ActionValue ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FKey Key,
FInputActionValue ActionValue ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject