G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInputActionHandlerDynamicSignature Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FKey Key) const
void ExecuteIfBound (FKey Key) const
FInputActionHandlerDynamicSignature & opAssign (FInputActionHandlerDynamicSignature Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FKey Key) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FKey Key) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject