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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | AddIgnoredActor (uint InIgnoreActorID) |
| TArray< uint > | GetIgnoredActors () const |
| void | ClearIgnoredComponents () |
| void | ClearIgnoredActors () |
| void | SetNumIgnoredComponents (int NewNum) |
| void | AddIgnoredActor (const AActor InIgnoreActor) |
| TArray< uint > | GetIgnoredComponents () const |
| void | AddIgnoredActors (TArray< AActor > InIgnoreActors) |
| void | AddIgnoredActors (TArray< const AActor > InIgnoreActors) |
| void | AddIgnoredComponent (const UPrimitiveComponent InIgnoreComponent) |
| void | AddIgnoredComponents (TArray< UPrimitiveComponent > InIgnoreComponents) |
| void | AddIgnoredComponent_LikelyDuplicatedRoot (const UPrimitiveComponent InIgnoreComponent) |
| FString | ToString () const |
Public Attributes | |
Variables | |
| const TArray< uint > | IgnoredActors |
| const TArray< uint > | IgnoredComponents |
Static Public Attributes | |
Static Variables | |
| static const FCollisionQueryParams | DefaultQueryParam |
| void AddIgnoredActor | ( | const AActor | InIgnoreActor | ) |
| void AddIgnoredActor | ( | uint | InIgnoreActorID | ) |
| void AddIgnoredComponent | ( | const UPrimitiveComponent | InIgnoreComponent | ) |
| void AddIgnoredComponent_LikelyDuplicatedRoot | ( | const UPrimitiveComponent | InIgnoreComponent | ) |
| void AddIgnoredComponents | ( | TArray< UPrimitiveComponent > | InIgnoreComponents | ) |
| void ClearIgnoredActors | ( | ) |
| void ClearIgnoredComponents | ( | ) |
| TArray< uint > GetIgnoredActors | ( | ) | const |
| TArray< uint > GetIgnoredComponents | ( | ) | const |
| void SetNumIgnoredComponents | ( | int | NewNum | ) |
| FString ToString | ( | ) | const |
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static |
| const TArray<uint> IgnoredActors |
| const TArray<uint> IgnoredComponents |