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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | IsBound () const |
| void | Clear () |
| void | AddUFunction (const UObject Object, FName FunctionName) |
| void | Unbind (UObject Object, FName FunctionName) |
| void | UnbindObject (UObject Object) |
| void | Broadcast (FGameplayAttribute Attribute, float32 NewValue, float32 OldValue) const |
| FAsyncWaitAttributeChangedDelegate__AbilityAsync_WaitAttributeChanged & | opAssign (FAsyncWaitAttributeChangedDelegate__AbilityAsync_WaitAttributeChanged Other) |
| void Broadcast | ( | FGameplayAttribute | Attribute, |
| float32 | NewValue, | ||
| float32 | OldValue ) const |
| void Clear | ( | ) |
| bool IsBound | ( | ) | const |
| FAsyncWaitAttributeChangedDelegate__AbilityAsync_WaitAttributeChanged & opAssign | ( | FAsyncWaitAttributeChangedDelegate__AbilityAsync_WaitAttributeChanged | Other | ) |
| void UnbindObject | ( | UObject | Object | ) |