G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FActorPerceptionUpdatedDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (AActor Actor, FAIStimulus Stimulus) const
FActorPerceptionUpdatedDelegate & opAssign (FActorPerceptionUpdatedDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( AActor Actor,
FAIStimulus Stimulus ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)