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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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@struct FTargetingSourceContext More...
Public Member Functions | |
Functions | |
| FTargetingSourceContext & | opAssign (FTargetingSourceContext Other) |
Public Attributes | |
Targeting Source Context | |
| AActor | InstigatorActor |
| The optional instigator the targeting request is owned by (i.e. owner of a projectile). | |
| FVector | SourceLocation |
| The optional location the targeting request will source from (i.e. do AOE targeting at x/y/z location). | |
| FName | SourceSocketName |
| The optional socket name to use on the source actor (if an actor is defined). | |
| UObject | SourceObject |
| The optional reference to a source uobject to use in the context. | |
| AActor | SourceActor |
| The optional actor the targeting request sources from (i.e. player/projectile/etc). | |
@struct FTargetingSourceContext
Stores context information about a targeting request.
| FTargetingSourceContext & opAssign | ( | FTargetingSourceContext | Other | ) |
| AActor InstigatorActor |
The optional instigator the targeting request is owned by (i.e. owner of a projectile).
| AActor SourceActor |
The optional actor the targeting request sources from (i.e. player/projectile/etc).
| FVector SourceLocation |
The optional location the targeting request will source from (i.e. do AOE targeting at x/y/z location).
| UObject SourceObject |
The optional reference to a source uobject to use in the context.
| FName SourceSocketName |
The optional socket name to use on the source actor (if an actor is defined).