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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Base struct for StateTree Tasks. Tasks are logic executed in an active state. More...
Public Member Functions | |
Functions | |
| FStateTreeTaskBase & | opAssign (FStateTreeTaskBase Other) |
| Public Member Functions inherited from FStateTreeNodeBase | |
| FStateTreeNodeBase & | opAssign (FStateTreeNodeBase Other) |
Public Attributes | |
Variables | |
| FName | Name |
| Name of the node. | |
| Public Attributes inherited from FStateTreeNodeBase | |
| FName | Name |
| Name of the node. | |
Base struct for StateTree Tasks. Tasks are logic executed in an active state.
| FStateTreeTaskBase & opAssign | ( | FStateTreeTaskBase | Other | ) |
| FName Name |
Name of the node.