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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Link to another state in StateTree. More...
Public Member Functions | |
Functions | |
| FStateTreeStateLink & | opAssign (FStateTreeStateLink Other) |
Public Attributes | |
Link | |
| FGuid | ID |
| ID of the state linked to. | |
| EStateTreeTransitionType | LinkType |
| Type of the transition, used at edit time to describe e.g. next state (which is calculated at compile time). | |
| FName | Name |
| Name of the state at the time of linking, used for error reporting. | |
Link to another state in StateTree.
| FStateTreeStateLink & opAssign | ( | FStateTreeStateLink | Other | ) |
| FGuid ID |
ID of the state linked to.
| EStateTreeTransitionType LinkType |
Type of the transition, used at edit time to describe e.g. next state (which is calculated at compile time).
| FName Name |
Name of the state at the time of linking, used for error reporting.