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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct to hold reference to a StateTree asset along with values to parameterized it. More...
Public Member Functions | |
Functions | |
| FStateTreeReference & | opAssign (FStateTreeReference Other) |
Public Attributes | |
Variables | |
| FInstancedPropertyBag | Parameters |
| TArray< FGuid > | PropertyOverrides |
| Array of overridden properties. Non-overridden properties will inherit the values from the StateTree default parameters. | |
| UStateTree | StateTree |
Struct to hold reference to a StateTree asset along with values to parameterized it.
| FStateTreeReference & opAssign | ( | FStateTreeReference | Other | ) |
| FInstancedPropertyBag Parameters |
Array of overridden properties. Non-overridden properties will inherit the values from the StateTree default parameters.
| UStateTree StateTree |