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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Describes an external data. The data can point to a struct or object. The code that handles StateTree ticking is responsible for passing in the actually data, see FStateTreeExecutionContext. More...
Public Member Functions | |
Functions | |
| FStateTreeExternalDataDesc & | opAssign (FStateTreeExternalDataDesc Other) |
Describes an external data. The data can point to a struct or object. The code that handles StateTree ticking is responsible for passing in the actually data, see FStateTreeExecutionContext.
| FStateTreeExternalDataDesc & opAssign | ( | FStateTreeExternalDataDesc | Other | ) |