G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FSpecularProfileStruct Struct Reference

struct with all the settings we want in USpecularProfile, separate to make it easer to pass this data around in the engine. More...

Public Member Functions

Functions
FSpecularProfileStruct & opAssign (FSpecularProfileStruct Other)

Public Attributes

Common
ESpecularProfileFormat Format
 Define the texture used as a specular profile.
Procedural
FRuntimeCurveLinearColor LightColor
 Define the light facing color.
FRuntimeCurveLinearColor ViewColor
 Define the view facing color.
Texture
UTexture2D Texture
 Define the texture used as a specular profile.

Detailed Description

struct with all the settings we want in USpecularProfile, separate to make it easer to pass this data around in the engine.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ Format

Define the texture used as a specular profile.

◆ LightColor

Define the light facing color.

◆ Texture

UTexture2D Texture

Define the texture used as a specular profile.

◆ ViewColor

Define the view facing color.