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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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struct with all the settings we want in USpecularProfile, separate to make it easer to pass this data around in the engine. More...
Public Member Functions | |
Functions | |
| FSpecularProfileStruct & | opAssign (FSpecularProfileStruct Other) |
Public Attributes | |
Common | |
| ESpecularProfileFormat | Format |
| Define the texture used as a specular profile. | |
Procedural | |
| FRuntimeCurveLinearColor | LightColor |
| Define the light facing color. | |
| FRuntimeCurveLinearColor | ViewColor |
| Define the view facing color. | |
Texture | |
| UTexture2D | Texture |
| Define the texture used as a specular profile. | |
struct with all the settings we want in USpecularProfile, separate to make it easer to pass this data around in the engine.
| FSpecularProfileStruct & opAssign | ( | FSpecularProfileStruct | Other | ) |
| ESpecularProfileFormat Format |
Define the texture used as a specular profile.
| FRuntimeCurveLinearColor LightColor |
Define the light facing color.
| UTexture2D Texture |
Define the texture used as a specular profile.
| FRuntimeCurveLinearColor ViewColor |
Define the view facing color.