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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FSoundSourceBusSendInfo & | opAssign (FSoundSourceBusSendInfo Other) |
Public Attributes | |
BusSend | |
| float32 | MinSendLevel |
| The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance. | |
| USoundSourceBus | SoundSourceBus |
| A source Bus to send the audio to. Source buses sonify (make audible) the audio sent to it and are themselves sounds which take up a voice slot in the audio engine. | |
| UAudioBus | AudioBus |
| An audio bus to send the audio to. Audio buses can be used to route audio to DSP effects or other purposes. E.g. side-chaining, analysis, etc. Audio buses are not audible unless hooked up to a source bus. | |
| float32 | SendLevel |
| The amount of audio to send to the bus. | |
| ESourceBusSendLevelControlMethod | SourceBusSendLevelControlMethod |
| Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max). | |
| float32 | MaxSendLevel |
| The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance. | |
| float32 | MinSendDistance |
| The distance at which the min send Level is sent to the bus. | |
| float32 | MaxSendDistance |
| The distance at which the max send level is sent to the bus. | |
| FRuntimeFloatCurve | CustomSendLevelCurve |
| The custom curve to use for distance-based bus send level. | |
| FSoundSourceBusSendInfo & opAssign | ( | FSoundSourceBusSendInfo | Other | ) |
| UAudioBus AudioBus |
An audio bus to send the audio to. Audio buses can be used to route audio to DSP effects or other purposes. E.g. side-chaining, analysis, etc. Audio buses are not audible unless hooked up to a source bus.
| FRuntimeFloatCurve CustomSendLevelCurve |
The custom curve to use for distance-based bus send level.
| float32 MaxSendDistance |
The distance at which the max send level is sent to the bus.
| float32 MaxSendLevel |
The amount to send to the bus when sound is located at a distance equal to value specified in the max send distance.
| float32 MinSendDistance |
The distance at which the min send Level is sent to the bus.
| float32 MinSendLevel |
The amount to send to the bus when sound is located at a distance equal to value specified in the min send distance.
| float32 SendLevel |
The amount of audio to send to the bus.
| USoundSourceBus SoundSourceBus |
A source Bus to send the audio to. Source buses sonify (make audible) the audio sent to it and are themselves sounds which take up a voice slot in the audio engine.
| ESourceBusSendLevelControlMethod SourceBusSendLevelControlMethod |
Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max).