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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Solver settings for use by the Legacy RigidBody AnimNode (RBAN) solver. Thse settings are no longer used by default and will eventually be deprecated and then removed. More...
Public Member Functions | |
Functions | |
| FSolverIterations & | opAssign (FSolverIterations Other) |
Public Attributes | |
SolverSettings | |
| int | JointIterations |
| The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies. | |
| int | CollisionIterations |
| The recommended number of collision sub-iterations. Increasing this can help with collision jitter. | |
| int | SolverPushOutIterations |
| Increase this if bodies remain penetrating. | |
| int | JointPushOutIterations |
| The recommended number of joint sub-push-out iterations. | |
| int | CollisionPushOutIterations |
| The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems. | |
| int | SolverIterations |
| The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching. | |
Solver settings for use by the Legacy RigidBody AnimNode (RBAN) solver. Thse settings are no longer used by default and will eventually be deprecated and then removed.
@note These settings have no effect when the Physics Asset is used in a world simulation (ragdoll).
| FSolverIterations & opAssign | ( | FSolverIterations | Other | ) |
| int CollisionIterations |
The recommended number of collision sub-iterations. Increasing this can help with collision jitter.
| int CollisionPushOutIterations |
The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.
| int JointIterations |
The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.
| int JointPushOutIterations |
The recommended number of joint sub-push-out iterations.
| int SolverIterations |
The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.
| int SolverPushOutIterations |
Increase this if bodies remain penetrating.