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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level. More...
Public Member Functions | |
Functions | |
| FSkinWeightProfileInfo & | opAssign (FSkinWeightProfileInfo Other) |
Public Attributes | |
SkinWeights | |
| FPerPlatformBool | DefaultProfile |
| Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh. | |
| FPerPlatformInt | DefaultProfileFromLODIndex |
| When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile. | |
| FName | Name |
| Name of the Skin Weight Profile. | |
Structure storing user facing properties, and is used to identify profiles at the SkeletalMesh level.
| FSkinWeightProfileInfo & opAssign | ( | FSkinWeightProfileInfo | Other | ) |
| FPerPlatformBool DefaultProfile |
Whether or not this Profile should be considered the Default loaded for specific LODs rather than the original Skin Weights of the Skeletal Mesh.
| FPerPlatformInt DefaultProfileFromLODIndex |
When DefaultProfile is set any LOD below this LOD Index will override the Skin Weights of the Skeletal Mesh with the Skin Weights from this Profile.
| FName Name |
Name of the Skin Weight Profile.