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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A structure to store user-controllable settings for attributes. More...
Public Member Functions | |
Functions | |
| FSkeletalMeshVertexAttributeInfo & | opAssign (FSkeletalMeshVertexAttributeInfo Other) |
Public Attributes | |
Vertex Attributes | |
| ESkeletalMeshVertexAttributeDataType | DataType |
| The data type to store the vertex data as for rendering. | |
| FPerPlatformBool | EnabledForRender |
| Whether this vertex attribute should be included in the render data. Requires a rebuild of the render mesh. | |
A structure to store user-controllable settings for attributes.
| FSkeletalMeshVertexAttributeInfo & opAssign | ( | FSkeletalMeshVertexAttributeInfo | Other | ) |
| ESkeletalMeshVertexAttributeDataType DataType |
The data type to store the vertex data as for rendering.
| FPerPlatformBool EnabledForRender |
Whether this vertex attribute should be included in the render data. Requires a rebuild of the render mesh.