G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FSkeletalMeshSamplingRegion Struct Reference

Defined a named region on a mesh that will have associated triangles and bones for fast sampling at each enabled LOD. More...

Public Member Functions

Functions
void SetbSupportUniformlyDistributedSampling (bool Value)
 Mesh supports uniformly distributed sampling in constant time. Memory cost is 8 bytes per triangle.
FSkeletalMeshSamplingRegion & opAssign (FSkeletalMeshSamplingRegion Other)

Public Attributes

Region
int LODIndex
 The LOD of the mesh that this region applies to.
TArray< FSkeletalMeshSamplingRegionMaterialFilter > MaterialFilters
 Filters to determine which triangles to include in this region based on material.
TArray< FSkeletalMeshSamplingRegionBoneFilter > BoneFilters
 Filters to determine which triangles and bones to include in this region based on bone.
FName Name
 Name of this region that users will reference.

Detailed Description

Defined a named region on a mesh that will have associated triangles and bones for fast sampling at each enabled LOD.

Member Function Documentation

◆ opAssign()

◆ SetbSupportUniformlyDistributedSampling()

void SetbSupportUniformlyDistributedSampling ( bool Value)

Mesh supports uniformly distributed sampling in constant time. Memory cost is 8 bytes per triangle.

Member Data Documentation

◆ BoneFilters

Filters to determine which triangles and bones to include in this region based on bone.

◆ LODIndex

int LODIndex

The LOD of the mesh that this region applies to.

◆ MaterialFilters

Filters to determine which triangles to include in this region based on material.

◆ Name

FName Name

Name of this region that users will reference.