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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns). More...
Public Member Functions | |
Functions | |
| FRepMovement & | opAssign (FRepMovement Other) |
Public Attributes | |
Replication | |
| EVectorQuantization | VelocityQuantizationLevel |
| Allows tuning the compression level for the replicated velocity vectors. You should only need to change this from the default if you see visual artifacts. | |
| ERotatorQuantization | RotationQuantizationLevel |
| Allows tuning the compression level for replicated rotation. You should only need to change this from the default if you see visual artifacts. | |
| EVectorQuantization | LocationQuantizationLevel |
| Allows tuning the compression level for the replicated location vector. You should only need to change this from the default if you see visual artifacts. | |
Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).
| FRepMovement & opAssign | ( | FRepMovement | Other | ) |
| EVectorQuantization LocationQuantizationLevel |
Allows tuning the compression level for the replicated location vector. You should only need to change this from the default if you see visual artifacts.
| ERotatorQuantization RotationQuantizationLevel |
Allows tuning the compression level for replicated rotation. You should only need to change this from the default if you see visual artifacts.
| EVectorQuantization VelocityQuantizationLevel |
Allows tuning the compression level for the replicated velocity vectors. You should only need to change this from the default if you see visual artifacts.