G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FRepMovement Struct Reference

Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns). More...

Public Member Functions

Functions
FRepMovement & opAssign (FRepMovement Other)

Public Attributes

Replication
EVectorQuantization VelocityQuantizationLevel
 Allows tuning the compression level for the replicated velocity vectors. You should only need to change this from the default if you see visual artifacts.
ERotatorQuantization RotationQuantizationLevel
 Allows tuning the compression level for replicated rotation. You should only need to change this from the default if you see visual artifacts.
EVectorQuantization LocationQuantizationLevel
 Allows tuning the compression level for the replicated location vector. You should only need to change this from the default if you see visual artifacts.

Detailed Description

Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).

Member Function Documentation

◆ opAssign()

FRepMovement & opAssign ( FRepMovement Other)

Member Data Documentation

◆ LocationQuantizationLevel

EVectorQuantization LocationQuantizationLevel

Allows tuning the compression level for the replicated location vector. You should only need to change this from the default if you see visual artifacts.

◆ RotationQuantizationLevel

ERotatorQuantization RotationQuantizationLevel

Allows tuning the compression level for replicated rotation. You should only need to change this from the default if you see visual artifacts.

◆ VelocityQuantizationLevel

EVectorQuantization VelocityQuantizationLevel

Allows tuning the compression level for the replicated velocity vectors. You should only need to change this from the default if you see visual artifacts.