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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Parameters used by RBF solver. More...
Public Member Functions | |
Functions | |
| FRBFParams & | opAssign (FRBFParams Other) |
Public Attributes | |
RBFData | |
| EBoneAxis | TwistAxis |
| Axis to use when DistanceMethod is SwingAngle. | |
| float32 | Radius |
| Default radius for each target. | |
| bool | bAutomaticRadius |
| Automatically pick the radius based on the average distance between targets. | |
| ERBFFunctionType | Function |
| ERBFDistanceMethod | DistanceMethod |
| ERBFSolverType | SolverType |
| Specifies the type of solver to use. The additive solver requires normalization, for the most part, whereas the Interpolative solver is not as reliant on it. The interpolative solver also has smoother blending, whereas the additive solver requires more targets but has a more precise control over the influence of each target. | |
| float32 | WeightThreshold |
| Weight below which we shouldn't bother returning a contribution from a target. | |
| ERBFNormalizeMethod | NormalizeMethod |
| Method to use for normalizing the weight. | |
| FVector | MedianReference |
| Rotation or position of median (used for normalization). | |
| float32 | MedianMin |
| Minimum distance used for median. | |
| float32 | MedianMax |
| Maximum distance used for median. | |
Parameters used by RBF solver.
| FRBFParams & opAssign | ( | FRBFParams | Other | ) |
| bool bAutomaticRadius |
Automatically pick the radius based on the average distance between targets.
| ERBFDistanceMethod DistanceMethod |
| ERBFFunctionType Function |
| float32 MedianMax |
Maximum distance used for median.
| float32 MedianMin |
Minimum distance used for median.
| FVector MedianReference |
Rotation or position of median (used for normalization).
| ERBFNormalizeMethod NormalizeMethod |
Method to use for normalizing the weight.
| float32 Radius |
Default radius for each target.
| ERBFSolverType SolverType |
Specifies the type of solver to use. The additive solver requires normalization, for the most part, whereas the Interpolative solver is not as reliant on it. The interpolative solver also has smoother blending, whereas the additive solver requires more targets but has a more precise control over the influence of each target.
| EBoneAxis TwistAxis |
Axis to use when DistanceMethod is SwingAngle.
| float32 WeightThreshold |
Weight below which we shouldn't bother returning a contribution from a target.