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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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struct used to specify the quantization boundary of an event More...
Public Member Functions | |
Functions | |
| FQuartzQuantizationBoundary & | opAssign (FQuartzQuantizationBoundary Other) |
Public Attributes | |
Quantized Audio Clock Settings | |
| float32 | Multiplier |
| how many "Resolutions" to wait before the onset we care about | |
| EQuarztQuantizationReference | CountingReferencePoint |
| bool | bFireOnClockStart |
| If this is true and the Clock hasn't started yet, the event will fire immediately when the Clock starts. | |
| bool | bCancelCommandIfClockIsNotRunning |
| If this is true, this command will be canceled if the Clock is stopped or otherwise not running. | |
| bool | bResetClockOnQueued |
| If this is true, queueing the sound will also call a Reset Clock command. | |
| bool | bResumeClockOnQueued |
| If this is true, queueing the sound will also call a Resume Clock command. | |
| EQuartzCommandQuantization | Quantization |
| resolution we are interested in | |
struct used to specify the quantization boundary of an event
| FQuartzQuantizationBoundary & opAssign | ( | FQuartzQuantizationBoundary | Other | ) |
| bool bCancelCommandIfClockIsNotRunning |
If this is true, this command will be canceled if the Clock is stopped or otherwise not running.
| bool bFireOnClockStart |
If this is true and the Clock hasn't started yet, the event will fire immediately when the Clock starts.
| bool bResetClockOnQueued |
If this is true, queueing the sound will also call a Reset Clock command.
| bool bResumeClockOnQueued |
If this is true, queueing the sound will also call a Resume Clock command.
| EQuarztQuantizationReference CountingReferencePoint |
| float32 Multiplier |
how many "Resolutions" to wait before the onset we care about
| EQuartzCommandQuantization Quantization |
resolution we are interested in