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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Container for the result of a projectile path trace (using PredictProjectilePath). More...
Public Member Functions | |
Functions | |
| FPredictProjectilePathResult & | opAssign (FPredictProjectilePathResult Other) |
Public Attributes | |
PredictProjectilePathResult | |
| FPredictProjectilePathPointData | LastTraceDestination |
| Info on the last point we tried to trace to, which may have been beyond the final hit. | |
| FHitResult | HitResult |
| Hit along the trace, if tracing with collision was enabled. | |
| TArray< FPredictProjectilePathPointData > | PathData |
| Info for each point on the path. | |
Container for the result of a projectile path trace (using PredictProjectilePath).
| FPredictProjectilePathResult & opAssign | ( | FPredictProjectilePathResult | Other | ) |
| FHitResult HitResult |
Hit along the trace, if tracing with collision was enabled.
| FPredictProjectilePathPointData LastTraceDestination |
Info on the last point we tried to trace to, which may have been beyond the final hit.
| TArray<FPredictProjectilePathPointData> PathData |
Info for each point on the path.