G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPositionHistory Struct Reference

An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time). More...

Public Member Functions

Functions
FPositionHistory & opAssign (FPositionHistory Other)

Public Attributes

FPositionHistory
float32 Range
 The range for this particular history.
TArray< FVector > Positions
 The recorded positions.

Detailed Description

An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).

Member Function Documentation

◆ opAssign()

FPositionHistory & opAssign ( FPositionHistory Other)

Member Data Documentation

◆ Positions

TArray<FVector> Positions

The recorded positions.

◆ Range

float32 Range

The range for this particular history.