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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A struct that represents player facing mapping options for an action key mapping. Use this to set a unique FName for the mapping option to save it, as well as some FText options for use in UI. More...
Public Member Functions | |
Functions | |
| FPlayerMappableKeyOptions & | opAssign (FPlayerMappableKeyOptions Other) |
Public Attributes | |
Input|PlayerMappable | |
| FName | Name |
| A unique name for this player mapping to be saved with. | |
| FText | DisplayName |
| The localized display name of this key mapping. Use this when displaying the mappings to a user. | |
| FText | DisplayCategory |
| The category that this player mapping is in. | |
| UObject | Metadata |
| Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc. | |
A struct that represents player facing mapping options for an action key mapping. Use this to set a unique FName for the mapping option to save it, as well as some FText options for use in UI.
| FPlayerMappableKeyOptions & opAssign | ( | FPlayerMappableKeyOptions | Other | ) |
| FText DisplayCategory |
The category that this player mapping is in.
| FText DisplayName |
The localized display name of this key mapping. Use this when displaying the mappings to a user.
| UObject Metadata |
Metadata that can used to store any other related items to this key mapping such as icons, ability assets, etc.
| FName Name |
A unique name for this player mapping to be saved with.