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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Physics Prediction Settings. More...
Public Member Functions | |
Functions | |
| FPhysicsPredictionSettings & | opAssign (FPhysicsPredictionSettings Other) |
Public Attributes | |
Replication | |
| bool | bEnablePhysicsResimulation |
| Forces the PlayerController to sync inputs as used in Physics Prediction. Only enable this if actively using a custom solution that needs this enabled for resimulation. This is automatically enabled when using the recommended NetworkPhysicsComponent on a pawn to handle Rewind / Resimulation. | |
| float32 | ResimulationErrorThreshold |
| Distance in centimeters before a state discrepancy triggers a resimulation. | |
| float32 | MaxSupportedLatencyPrediction |
| Amount of RTT (Round Trip Time) latency for the prediction to support in milliseconds. | |
| bool | bEnablePhysicsPrediction |
| Enable networked physics prediction (experimental) Note: If an AActor::PhysicsReplicationMode is set to use Resimulation this will allow physics to cache history which is required by resimulation replication. Note: This can also affect how physics is solved even when not using resimulation. | |
Physics Prediction Settings.
| FPhysicsPredictionSettings & opAssign | ( | FPhysicsPredictionSettings | Other | ) |
| bool bEnablePhysicsPrediction |
Enable networked physics prediction (experimental) Note: If an AActor::PhysicsReplicationMode is set to use Resimulation this will allow physics to cache history which is required by resimulation replication. Note: This can also affect how physics is solved even when not using resimulation.
| bool bEnablePhysicsResimulation |
Forces the PlayerController to sync inputs as used in Physics Prediction. Only enable this if actively using a custom solution that needs this enabled for resimulation. This is automatically enabled when using the recommended NetworkPhysicsComponent on a pawn to handle Rewind / Resimulation.
| float32 MaxSupportedLatencyPrediction |
Amount of RTT (Round Trip Time) latency for the prediction to support in milliseconds.
| float32 ResimulationErrorThreshold |
Distance in centimeters before a state discrepancy triggers a resimulation.