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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FPerBoneInterpolation & | opAssign (FPerBoneInterpolation Other) |
Public Attributes | |
FPerBoneInterpolation | |
| float32 | InterpolationSpeedPerSec |
| If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone. | |
| FBoneReference | BoneReference |
| FPerBoneInterpolation & opAssign | ( | FPerBoneInterpolation | Other | ) |
| FBoneReference BoneReference |
| float32 InterpolationSpeedPerSec |
If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.
A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.
Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.
If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.