G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FPerBoneInterpolation Struct Reference

Public Member Functions

Functions
FPerBoneInterpolation & opAssign (FPerBoneInterpolation Other)

Public Attributes

FPerBoneInterpolation
float32 InterpolationSpeedPerSec
 If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.
FBoneReference BoneReference

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ BoneReference

FBoneReference BoneReference

◆ InterpolationSpeedPerSec

float32 InterpolationSpeedPerSec

If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.

A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.

Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.

If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.