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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbGetSeedFromInstance (bool Value) |
| If true, the module will attempt to get the seed from the owner instance. If that fails, it will fall back to getting it from the RandomSeeds array. | |
| void | SetbInstanceSeedIsIndex (bool Value) |
| If true, the seed value retrieved from the instance will be an index into the array of seeds. | |
| void | SetbResetSeedOnEmitterLooping (bool Value) |
| If true, then reset the seed upon the emitter looping. For looping environmental effects this should likely be set to false to avoid a repeating pattern. | |
| void | SetbRandomlySelectSeedArray (bool Value) |
| If true, then randomly select a seed entry from the RandomSeeds array. | |
| FParticleRandomSeedInfo & | opAssign (FParticleRandomSeedInfo Other) |
Public Attributes | |
ParticleRandomSeedInfo | |
| TArray< int > | RandomSeeds |
| The random seed values to utilize for the module. More than 1 means the instance will randomly select one. | |
| FName | ParameterName |
| The name to expose to the placed instances for setting this seed. | |
| FParticleRandomSeedInfo & opAssign | ( | FParticleRandomSeedInfo | Other | ) |
| void SetbGetSeedFromInstance | ( | bool | Value | ) |
If true, the module will attempt to get the seed from the owner instance. If that fails, it will fall back to getting it from the RandomSeeds array.
| void SetbInstanceSeedIsIndex | ( | bool | Value | ) |
If true, the seed value retrieved from the instance will be an index into the array of seeds.
| void SetbRandomlySelectSeedArray | ( | bool | Value | ) |
If true, then randomly select a seed entry from the RandomSeeds array.
| void SetbResetSeedOnEmitterLooping | ( | bool | Value | ) |
If true, then reset the seed upon the emitter looping. For looping environmental effects this should likely be set to false to avoid a repeating pattern.
| FName ParameterName |
The name to expose to the placed instances for setting this seed.
| TArray<int> RandomSeeds |
The random seed values to utilize for the module. More than 1 means the instance will randomly select one.