G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FParticleEvent_GenerateInfo Struct Reference

Public Member Functions

Functions
void SetFirstTimeOnly (bool Value)
 Only fire the first time (collision only).
void SetLastTimeOnly (bool Value)
 Only fire the last time (collision only).
void SetUseReflectedImpactVector (bool Value)
 Use the impact FVector not the hit normal (collision only).
void SetbUseOrbitOffset (bool Value)
 Use the orbit offset when computing the position at which the event occurred.
FParticleEvent_GenerateInfo & opAssign (FParticleEvent_GenerateInfo Other)

Public Attributes

ParticleEvent_GenerateInfo
int Frequency
 How often to trigger the event (<= 1 means EVERY time).
int ParticleFrequency
 Only fire the first time (collision only).
FName CustomName
 Should the event tag with a custom name? Leave blank for the default.
TArray< TObjectPtr< UParticleModuleEventSendToGame > > ParticleModuleEventsToSendToGame
 The events we want to fire off when this event has been generated.
EParticleEventType Type
 The type of event.

Member Function Documentation

◆ opAssign()

◆ SetbUseOrbitOffset()

void SetbUseOrbitOffset ( bool Value)

Use the orbit offset when computing the position at which the event occurred.

◆ SetFirstTimeOnly()

void SetFirstTimeOnly ( bool Value)

Only fire the first time (collision only).

◆ SetLastTimeOnly()

void SetLastTimeOnly ( bool Value)

Only fire the last time (collision only).

◆ SetUseReflectedImpactVector()

void SetUseReflectedImpactVector ( bool Value)

Use the impact FVector not the hit normal (collision only).

Member Data Documentation

◆ CustomName

FName CustomName

Should the event tag with a custom name? Leave blank for the default.

◆ Frequency

int Frequency

How often to trigger the event (<= 1 means EVERY time).

◆ ParticleFrequency

int ParticleFrequency

Only fire the first time (collision only).

◆ ParticleModuleEventsToSendToGame

TArray<TObjectPtr<UParticleModuleEventSendToGame> > ParticleModuleEventsToSendToGame

The events we want to fire off when this event has been generated.

◆ Type

The type of event.