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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetFirstTimeOnly (bool Value) |
| Only fire the first time (collision only). | |
| void | SetLastTimeOnly (bool Value) |
| Only fire the last time (collision only). | |
| void | SetUseReflectedImpactVector (bool Value) |
| Use the impact FVector not the hit normal (collision only). | |
| void | SetbUseOrbitOffset (bool Value) |
| Use the orbit offset when computing the position at which the event occurred. | |
| FParticleEvent_GenerateInfo & | opAssign (FParticleEvent_GenerateInfo Other) |
Public Attributes | |
ParticleEvent_GenerateInfo | |
| int | Frequency |
| How often to trigger the event (<= 1 means EVERY time). | |
| int | ParticleFrequency |
| Only fire the first time (collision only). | |
| FName | CustomName |
| Should the event tag with a custom name? Leave blank for the default. | |
| TArray< TObjectPtr< UParticleModuleEventSendToGame > > | ParticleModuleEventsToSendToGame |
| The events we want to fire off when this event has been generated. | |
| EParticleEventType | Type |
| The type of event. | |
| FParticleEvent_GenerateInfo & opAssign | ( | FParticleEvent_GenerateInfo | Other | ) |
| void SetbUseOrbitOffset | ( | bool | Value | ) |
Use the orbit offset when computing the position at which the event occurred.
| void SetFirstTimeOnly | ( | bool | Value | ) |
Only fire the first time (collision only).
| void SetLastTimeOnly | ( | bool | Value | ) |
Only fire the last time (collision only).
| void SetUseReflectedImpactVector | ( | bool | Value | ) |
Use the impact FVector not the hit normal (collision only).
| FName CustomName |
Should the event tag with a custom name? Leave blank for the default.
| int Frequency |
How often to trigger the event (<= 1 means EVERY time).
| int ParticleFrequency |
Only fire the first time (collision only).
| TArray<TObjectPtr<UParticleModuleEventSendToGame> > ParticleModuleEventsToSendToGame |
The events we want to fire off when this event has been generated.
| EParticleEventType Type |
The type of event.