G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FParticleBurst Struct Reference

Public Member Functions

Functions
FParticleBurst & opAssign (FParticleBurst Other)

Public Attributes

ParticleBurst
int CountLow
 If >= 0, use as a range [CountLow..Count].
float32 Time
 The time at which to burst them (0..1: emitter lifetime).
int Count
 The number of particles to burst.

Member Function Documentation

◆ opAssign()

FParticleBurst & opAssign ( FParticleBurst Other)

Member Data Documentation

◆ Count

int Count

The number of particles to burst.

◆ CountLow

int CountLow

If >= 0, use as a range [CountLow..Count].

◆ Time

float32 Time

The time at which to burst them (0..1: emitter lifetime).