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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FNiagaraBoolParameterMetaData & | opAssign (FNiagaraBoolParameterMetaData Other) |
Public Attributes | |
Bool Override | |
| FName | OverrideNameTrue |
| If specified, this name will be used for the given bool if it evaluates to True. | |
| FName | OverrideNameFalse |
| If specified, this name will be used for the given bool if it evaluates to False. | |
| UTexture2D | IconOverrideTrue |
| If specified, this icon will be used for the given bool if it evaluates to True. If OverrideName isn't empty, the icon takes priority. | |
| UTexture2D | IconOverrideFalse |
| If specified, this icon will be used for the given bool if it evaluates to False. If OverrideName isn't empty, the icon takes priority. | |
| ENiagaraBoolDisplayMode | DisplayMode |
| The mode used determines the cases in which a bool parameter is displayed. If set to DisplayAlways, both True and False cases will display. If set to DisplayIfTrue, it will only display if the bool evaluates to True. | |
| FNiagaraBoolParameterMetaData & opAssign | ( | FNiagaraBoolParameterMetaData | Other | ) |
| ENiagaraBoolDisplayMode DisplayMode |
The mode used determines the cases in which a bool parameter is displayed. If set to DisplayAlways, both True and False cases will display. If set to DisplayIfTrue, it will only display if the bool evaluates to True.
| UTexture2D IconOverrideFalse |
If specified, this icon will be used for the given bool if it evaluates to False. If OverrideName isn't empty, the icon takes priority.
| UTexture2D IconOverrideTrue |
If specified, this icon will be used for the given bool if it evaluates to True. If OverrideName isn't empty, the icon takes priority.
| FName OverrideNameFalse |
If specified, this name will be used for the given bool if it evaluates to False.
| FName OverrideNameTrue |
If specified, this name will be used for the given bool if it evaluates to True.