G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FNiagaraBoolParameterMetaData Struct Reference

Public Member Functions

Functions
FNiagaraBoolParameterMetaData & opAssign (FNiagaraBoolParameterMetaData Other)

Public Attributes

Bool Override
FName OverrideNameTrue
 If specified, this name will be used for the given bool if it evaluates to True.
FName OverrideNameFalse
 If specified, this name will be used for the given bool if it evaluates to False.
UTexture2D IconOverrideTrue
 If specified, this icon will be used for the given bool if it evaluates to True. If OverrideName isn't empty, the icon takes priority.
UTexture2D IconOverrideFalse
 If specified, this icon will be used for the given bool if it evaluates to False. If OverrideName isn't empty, the icon takes priority.
ENiagaraBoolDisplayMode DisplayMode
 The mode used determines the cases in which a bool parameter is displayed. If set to DisplayAlways, both True and False cases will display. If set to DisplayIfTrue, it will only display if the bool evaluates to True.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ DisplayMode

The mode used determines the cases in which a bool parameter is displayed. If set to DisplayAlways, both True and False cases will display. If set to DisplayIfTrue, it will only display if the bool evaluates to True.

◆ IconOverrideFalse

UTexture2D IconOverrideFalse

If specified, this icon will be used for the given bool if it evaluates to False. If OverrideName isn't empty, the icon takes priority.

◆ IconOverrideTrue

UTexture2D IconOverrideTrue

If specified, this icon will be used for the given bool if it evaluates to True. If OverrideName isn't empty, the icon takes priority.

◆ OverrideNameFalse

FName OverrideNameFalse

If specified, this name will be used for the given bool if it evaluates to False.

◆ OverrideNameTrue

FName OverrideNameTrue

If specified, this name will be used for the given bool if it evaluates to True.