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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbUseFrameSize (bool Value) |
| FNiagaraBakerTextureSettings & | opAssign (FNiagaraBakerTextureSettings Other) |
Public Attributes | |
Texture | |
| FNiagaraBakerTextureSource | SourceBinding |
| Source visualization we should capture, i.e. Scene Color, World Normal, etc. | |
| FIntPoint | FrameSize |
| Size of each frame generated. | |
| FIntPoint | TextureSize |
| Overall texture size that will be generated. | |
| UTexture2D | GeneratedTexture |
| Final texture generated, an existing entry will be updated with new capture data. | |
| FName | OutputName |
| Optional output name, if left empty a name will be auto generated using the index of the texture/. | |
| FNiagaraBakerTextureSettings & opAssign | ( | FNiagaraBakerTextureSettings | Other | ) |
| void SetbUseFrameSize | ( | bool | Value | ) |
| FIntPoint FrameSize |
Size of each frame generated.
| UTexture2D GeneratedTexture |
Final texture generated, an existing entry will be updated with new capture data.
| FName OutputName |
Optional output name, if left empty a name will be auto generated using the index of the texture/.
| FNiagaraBakerTextureSource SourceBinding |
Source visualization we should capture, i.e. Scene Color, World Normal, etc.
| FIntPoint TextureSize |
Overall texture size that will be generated.