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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| void | SetbOverrideRotStabilityMultiplier (bool Value) |
| np2.Resim.RotStabilityMultiplier | |
| void | SetbOverrideRedundantInputs (bool Value) |
| Override how many inputs to synchronize each sync to cover packet loss. | |
| void | SetbOverrideRedundantStates (bool Value) |
| Override how many states to synchronize each sync to cover packet loss. | |
| void | SetbOverrideRuntimeCorrectionEnabled (bool Value) |
| np2.Resim.RuntimeCorrectionEnabled | |
| void | SetbOverrideRuntimeVelocityCorrection (bool Value) |
| np2.Resim.RuntimeVelocityCorrection | |
| void | SetbOverridePosStabilityMultiplier (bool Value) |
| np2.Resim.PosStabilityMultiplier | |
| FNetworkPhysicsSettingsResimulation & | opAssign (FNetworkPhysicsSettingsResimulation Other) |
| void | SetbOverrideVelStabilityMultiplier (bool Value) |
| np2.Resim.VelStabilityMultiplier | |
| void | SetbOverrideAngVelStabilityMultiplier (bool Value) |
| np2.Resim.AngVelStabilityMultiplier | |
| void | SetbOverrideResimulationErrorThreshold (bool Value) |
| Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Error Threshold. | |
| void | SetbOverrideCompareStateToTriggerRewind (bool Value) |
| np2.Resim.CompareStateToTriggerRewind | |
| void | SetbOverrideCompareInputToTriggerRewind (bool Value) |
| np2.Resim.CompareInputToTriggerRewind | |
Public Attributes | |
Overrides | |
| float32 | RotStabilityMultiplier |
| uint8 | RedundantStates |
| bool | bRuntimeCorrectionEnabled |
| bool | bRuntimeVelocityCorrection |
| float32 | PosStabilityMultiplier |
| uint8 | RedundantInputs |
| float32 | VelStabilityMultiplier |
| float32 | AngVelStabilityMultiplier |
| uint | ResimulationErrorThreshold |
| bool | bCompareStateToTriggerRewind |
| bool | bCompareInputToTriggerRewind |
| FNetworkPhysicsSettingsResimulation & opAssign | ( | FNetworkPhysicsSettingsResimulation | Other | ) |
| void SetbOverrideAngVelStabilityMultiplier | ( | bool | Value | ) |
np2.Resim.AngVelStabilityMultiplier
| void SetbOverrideCompareInputToTriggerRewind | ( | bool | Value | ) |
np2.Resim.CompareInputToTriggerRewind
| void SetbOverrideCompareStateToTriggerRewind | ( | bool | Value | ) |
np2.Resim.CompareStateToTriggerRewind
| void SetbOverridePosStabilityMultiplier | ( | bool | Value | ) |
np2.Resim.PosStabilityMultiplier
| void SetbOverrideRedundantInputs | ( | bool | Value | ) |
Override how many inputs to synchronize each sync to cover packet loss.
| void SetbOverrideRedundantStates | ( | bool | Value | ) |
Override how many states to synchronize each sync to cover packet loss.
| void SetbOverrideResimulationErrorThreshold | ( | bool | Value | ) |
Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Error Threshold.
| void SetbOverrideRotStabilityMultiplier | ( | bool | Value | ) |
np2.Resim.RotStabilityMultiplier
| void SetbOverrideRuntimeCorrectionEnabled | ( | bool | Value | ) |
np2.Resim.RuntimeCorrectionEnabled
| void SetbOverrideRuntimeVelocityCorrection | ( | bool | Value | ) |
np2.Resim.RuntimeVelocityCorrection
| void SetbOverrideVelStabilityMultiplier | ( | bool | Value | ) |
np2.Resim.VelStabilityMultiplier
| float32 AngVelStabilityMultiplier |
| bool bCompareInputToTriggerRewind |
| bool bCompareStateToTriggerRewind |
| bool bRuntimeCorrectionEnabled |
| bool bRuntimeVelocityCorrection |
| float32 PosStabilityMultiplier |
| uint8 RedundantInputs |
| uint8 RedundantStates |
| uint ResimulationErrorThreshold |
| float32 RotStabilityMultiplier |
| float32 VelStabilityMultiplier |