G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FNetworkPhysicsSettingsResimulation Struct Reference

Public Member Functions

Functions
void SetbOverrideRotStabilityMultiplier (bool Value)
 np2.Resim.RotStabilityMultiplier
void SetbOverrideRedundantInputs (bool Value)
 Override how many inputs to synchronize each sync to cover packet loss.
void SetbOverrideRedundantStates (bool Value)
 Override how many states to synchronize each sync to cover packet loss.
void SetbOverrideRuntimeCorrectionEnabled (bool Value)
 np2.Resim.RuntimeCorrectionEnabled
void SetbOverrideRuntimeVelocityCorrection (bool Value)
 np2.Resim.RuntimeVelocityCorrection
void SetbOverridePosStabilityMultiplier (bool Value)
 np2.Resim.PosStabilityMultiplier
FNetworkPhysicsSettingsResimulation & opAssign (FNetworkPhysicsSettingsResimulation Other)
void SetbOverrideVelStabilityMultiplier (bool Value)
 np2.Resim.VelStabilityMultiplier
void SetbOverrideAngVelStabilityMultiplier (bool Value)
 np2.Resim.AngVelStabilityMultiplier
void SetbOverrideResimulationErrorThreshold (bool Value)
 Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Error Threshold.
void SetbOverrideCompareStateToTriggerRewind (bool Value)
 np2.Resim.CompareStateToTriggerRewind
void SetbOverrideCompareInputToTriggerRewind (bool Value)
 np2.Resim.CompareInputToTriggerRewind

Public Attributes

Overrides
float32 RotStabilityMultiplier
uint8 RedundantStates
bool bRuntimeCorrectionEnabled
bool bRuntimeVelocityCorrection
float32 PosStabilityMultiplier
uint8 RedundantInputs
float32 VelStabilityMultiplier
float32 AngVelStabilityMultiplier
uint ResimulationErrorThreshold
bool bCompareStateToTriggerRewind
bool bCompareInputToTriggerRewind

Member Function Documentation

◆ opAssign()

◆ SetbOverrideAngVelStabilityMultiplier()

void SetbOverrideAngVelStabilityMultiplier ( bool Value)

np2.Resim.AngVelStabilityMultiplier

◆ SetbOverrideCompareInputToTriggerRewind()

void SetbOverrideCompareInputToTriggerRewind ( bool Value)

np2.Resim.CompareInputToTriggerRewind

◆ SetbOverrideCompareStateToTriggerRewind()

void SetbOverrideCompareStateToTriggerRewind ( bool Value)

np2.Resim.CompareStateToTriggerRewind

◆ SetbOverridePosStabilityMultiplier()

void SetbOverridePosStabilityMultiplier ( bool Value)

np2.Resim.PosStabilityMultiplier

◆ SetbOverrideRedundantInputs()

void SetbOverrideRedundantInputs ( bool Value)

Override how many inputs to synchronize each sync to cover packet loss.

◆ SetbOverrideRedundantStates()

void SetbOverrideRedundantStates ( bool Value)

Override how many states to synchronize each sync to cover packet loss.

◆ SetbOverrideResimulationErrorThreshold()

void SetbOverrideResimulationErrorThreshold ( bool Value)

Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Error Threshold.

◆ SetbOverrideRotStabilityMultiplier()

void SetbOverrideRotStabilityMultiplier ( bool Value)

np2.Resim.RotStabilityMultiplier

◆ SetbOverrideRuntimeCorrectionEnabled()

void SetbOverrideRuntimeCorrectionEnabled ( bool Value)

np2.Resim.RuntimeCorrectionEnabled

◆ SetbOverrideRuntimeVelocityCorrection()

void SetbOverrideRuntimeVelocityCorrection ( bool Value)

np2.Resim.RuntimeVelocityCorrection

◆ SetbOverrideVelStabilityMultiplier()

void SetbOverrideVelStabilityMultiplier ( bool Value)

np2.Resim.VelStabilityMultiplier

Member Data Documentation

◆ AngVelStabilityMultiplier

float32 AngVelStabilityMultiplier

◆ bCompareInputToTriggerRewind

bool bCompareInputToTriggerRewind

◆ bCompareStateToTriggerRewind

bool bCompareStateToTriggerRewind

◆ bRuntimeCorrectionEnabled

bool bRuntimeCorrectionEnabled

◆ bRuntimeVelocityCorrection

bool bRuntimeVelocityCorrection

◆ PosStabilityMultiplier

float32 PosStabilityMultiplier

◆ RedundantInputs

uint8 RedundantInputs

◆ RedundantStates

uint8 RedundantStates

◆ ResimulationErrorThreshold

uint ResimulationErrorThreshold

◆ RotStabilityMultiplier

float32 RotStabilityMultiplier

◆ VelStabilityMultiplier

float32 VelStabilityMultiplier