G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FMeshUVChannelInfo Struct Reference

The world size for each texcoord mapping. Used by the texture streaming. More...

Public Member Functions

Functions
FMeshUVChannelInfo & opAssign (FMeshUVChannelInfo Other)

Public Attributes

Basic
float32 LocalUVDensities
 The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.
bool bOverrideDensities
 Whether this values was set manually or is auto generated.

Detailed Description

The world size for each texcoord mapping. Used by the texture streaming.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bOverrideDensities

bool bOverrideDensities

Whether this values was set manually or is auto generated.

◆ LocalUVDensities

float32 LocalUVDensities

The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.