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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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The world size for each texcoord mapping. Used by the texture streaming. More...
Public Member Functions | |
Functions | |
| FMeshUVChannelInfo & | opAssign (FMeshUVChannelInfo Other) |
Public Attributes | |
Basic | |
| float32 | LocalUVDensities |
| The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit. | |
| bool | bOverrideDensities |
| Whether this values was set manually or is auto generated. | |
The world size for each texcoord mapping. Used by the texture streaming.
| FMeshUVChannelInfo & opAssign | ( | FMeshUVChannelInfo | Other | ) |
| bool bOverrideDensities |
Whether this values was set manually or is auto generated.
| float32 LocalUVDensities |
The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.