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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Mesh instance-replacement settings. More...
Public Member Functions | |
Functions | |
| FMeshInstancingSettings & | opAssign (FMeshInstancingSettings Other) |
Public Attributes | |
Instancing | |
| int | InstanceReplacementThreshold |
| The number of static mesh instances needed before a mesh is replaced with an instanced version. | |
| bool | bSkipMeshesWithVertexColors |
| Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. Instanced static meshes do not support vertex colors per-instance, so conversion will lose this data. | |
| bool | bUseHLODVolumes |
| Whether split up instanced static mesh components based on their intersection with HLOD volumes. | |
| TSubclassOf< UInstancedStaticMeshComponent > | ISMComponentToUse |
| Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment. | |
| TSubclassOf< AActor > | ActorClassToUse |
| The actor class to attach new instance static mesh components to. | |
Mesh instance-replacement settings.
| FMeshInstancingSettings & opAssign | ( | FMeshInstancingSettings | Other | ) |
| TSubclassOf<AActor> ActorClassToUse |
The actor class to attach new instance static mesh components to.
| bool bSkipMeshesWithVertexColors |
Whether to skip the conversion to an instanced static mesh for meshes with vertex colors. Instanced static meshes do not support vertex colors per-instance, so conversion will lose this data.
| bool bUseHLODVolumes |
Whether split up instanced static mesh components based on their intersection with HLOD volumes.
| int InstanceReplacementThreshold |
The number of static mesh instances needed before a mesh is replaced with an instanced version.
| TSubclassOf<UInstancedStaticMeshComponent> ISMComponentToUse |
Whether to use the Instanced Static Mesh Compoment or the Hierarchical Instanced Static Mesh Compoment.