G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FMarkerSyncAnimPosition Struct Reference

Represent a current play position in an animation based on sync markers. More...

Public Member Functions

Functions
FMarkerSyncAnimPosition & opAssign (FMarkerSyncAnimPosition Other)

Public Attributes

Sync
FName NextMarkerName
 The marker we are heading towards.
float32 PositionBetweenMarkers
 Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two.
FName PreviousMarkerName
 The marker we have passed.

Detailed Description

Represent a current play position in an animation based on sync markers.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ NextMarkerName

FName NextMarkerName

The marker we are heading towards.

◆ PositionBetweenMarkers

float32 PositionBetweenMarkers

Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two.

◆ PreviousMarkerName

FName PreviousMarkerName

The marker we have passed.