|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
Represent a current play position in an animation based on sync markers. More...
Public Member Functions | |
Functions | |
| FMarkerSyncAnimPosition & | opAssign (FMarkerSyncAnimPosition Other) |
Public Attributes | |
Sync | |
| FName | NextMarkerName |
| The marker we are heading towards. | |
| float32 | PositionBetweenMarkers |
| Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two. | |
| FName | PreviousMarkerName |
| The marker we have passed. | |
Represent a current play position in an animation based on sync markers.
| FMarkerSyncAnimPosition & opAssign | ( | FMarkerSyncAnimPosition | Other | ) |
| FName NextMarkerName |
The marker we are heading towards.
| float32 PositionBetweenMarkers |
Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two.
| FName PreviousMarkerName |
The marker we have passed.