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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FInterpolationParameter & | opAssign (FInterpolationParameter Other) |
Public Attributes | |
Parameter | |
| float32 | DampingRatio |
| Damping ratio - only used when the type is set to SpringDamper. A value of 1 will move quickly and smoothly to the target, without overshooting. Values as low as 0 can be used to encourage some overshoot, and values around 0.7 can make pose transitions look more natural. | |
| float32 | MaxSpeed |
| Maximum speed, in real units. For example, if this axis is degrees then you could use a value of 90 to limit the turn rate to 90 degrees per second. Only used when greater than zero and the type is set to SpringDamper or Exponential. | |
| EFilterInterpolationType | InterpolationType |
| Type of smoothing used for filtering the input value to decide how to get to target. | |
| float32 | InterpolationTime |
| Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters. The different Smoothing Types will treat this in different ways, but in general a value of zero will disable all smoothing, and larger values will smooth more. | |
| FInterpolationParameter & opAssign | ( | FInterpolationParameter | Other | ) |
| float32 DampingRatio |
Damping ratio - only used when the type is set to SpringDamper. A value of 1 will move quickly and smoothly to the target, without overshooting. Values as low as 0 can be used to encourage some overshoot, and values around 0.7 can make pose transitions look more natural.
| float32 InterpolationTime |
Smoothing Time used to move smoothly across the blendpsace from the current parameters to the target parameters. The different Smoothing Types will treat this in different ways, but in general a value of zero will disable all smoothing, and larger values will smooth more.
| EFilterInterpolationType InterpolationType |
Type of smoothing used for filtering the input value to decide how to get to target.
| float32 MaxSpeed |
Maximum speed, in real units. For example, if this axis is degrees then you could use a value of 90 to limit the turn rate to 90 degrees per second. Only used when greater than zero and the type is set to SpringDamper or Exponential.